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In this section you’ll find average stats for various non-player characters and common creatures. Please note that the Defense listed is always the unarmored Defense. Bonuses granted by armor or shields are listed in parenthesis. Optional : If you need non-human NPCs, like an Orcish Bandit, or an Elfish Mage, just add the racial talents listed in Appendix 2.

Common NPCs

Apprentice Mage

Attributes: Warrior 2, Rogue 3, Mage 5

HP: 8, Mana: 10

Defense: 6

Skills: Alchemy, Blunt, Thaumaturgy

Talents: Familiar (Raven)

Spells: Frostburn, Healing Hand

Trappings: Mage robes, Staff, pouch with 2d6 silver pieces

Bandit

Attributes: Warrior 5, Rogue 3, Mage 2

HP: 11, Mana: 4

Defense: 10 (+2 for leather armor)

Skills: Axes, Bows, Riding

Talents: none

Trappings: Leather clothing, wide-brimmed hat, axe, crossbow with 10 bolts.

Commoner

Attributes: Warrior 2, Rogue 2, Mage 1

HP: 8, Mana: 2

Defense: 6

Skills: none

Talents: none

Trappings: Simple clothes, knife, pouch with 1 silver piece

Cutthroat

Attributes: Warrior 3, Rogue 5, Mage 2

HP: 9, Mana: 4

Defense: 10

Skills: Daggers, Thievery, Thrown

Talents: Dual-wield

Trappings: Dark clothes, hooded cloak, dagger, 1d6 throwing stars

Journeyman Mage

Attributes: Warrior 3, Rogue 3, Mage 5

HP: 12, Mana: 10

Defense: 6

Skills: Alchemy, Blunt, Lore, Thaumaturgy

Talents: Familiar (Raven), Channeller

Spells: Frostburn, Healing Hand, Lightning Bolt

Trappings: Mage robes, Staff, pouch with 2d6 silver pieces

Knight

Attributes: Warrior 6, Rogue 2, Mage 3

HP: 16, Mana: 6

Defense: 10 (+6 for light plate armor, +1 for small shield)

Skills: Lore, Polearms, Riding, Swords

Talents: Leadership, Henchman

Trappings: Light plate armor, sword, small shield, warhorse

Priest

Attributes: Warrior 3, Rogue 3, Mage 5

HP: 12, Mana: 10

Defense: 6

Skills: Awareness, Blunt, Lore

Talents: Champion (Imperial Faith), Henchman

Spells: Healing Hand, Create Food and Water

Trappings: Priest robes, Staff, holy symbol

Soldier

Attributes: Warrior 5, Rogue 3, Mage 2

HP: 10, Mana: 4

Defense: 10 (+3 for scale armor, +2 for large shield)

Skills: Athletics, Firearms, Swords

Talents: none

Trappings: Scale armor, large shield, sword, dragon rifle with 20 shots.

Town Guard

Attributes: Warrior 5, Rogue 3, Mage 2

HP: 11, Mana: 4

Defense: 10 (+3 for scale armor)

Skills: Bows, Polearms, Swords

Talents: none

Trappings: Scale armor, halberd, sword, crossbow with 10 bolts, manacles

Animals

Animal have slightly different stat blocks from humans. Instead of skills, talents and trappings, the animal’s various attacks are listed. Animals can attack with all their natural attacks if not noted otherwise. In some cases the exploding die rule for damage does not apply.

Bear

Attributes: Warrior 8, Rogue 4, Mage 0

HP: 20, Mana: 0

Defense: 10 (+2 for thick fur)

Attacks: 2x paws (uses Warrior attribute) 1d6+4 damage, Bite (uses Warrior attribute) 2d6

Bird of Prey

Attributes: Warrior 2, Rogue 6, Mage 0

HP: 4, Mana: 0

Defense: 9 (+3 while flying)

Attacks: Beak1 (uses Rogue attribute) 1d6/2 damage

Notes: These stats can also be used for ravens and other birds of comparable size

Cat, large

Attributes: Warrior 4, Rogue 8, Mage 0

HP: 12, Mana: 0

Defense: 8

Attacks: 2x Claws (uses Rogue attribute) 1d6+2 damage, Bite (uses Warrior attribute) 1d6+3

Cat, small

Attributes: Warrior 2, Rogue 8, Mage 0

HP: 5, Mana: 0

Defense: 8

Attacks: 2x Claws1 (uses Rogue attribute) 1d6/2 damage

Dog

Attributes: Warrior 4, Rogue 2, Mage 0

HP: 6, Mana: 0

Defense: 7

Attacks: Bite1 (uses Warrior attribute) 1d6 damage

Notes: can be trained as a mount for small races

Fire Beetle

Attributes: Warrior 4, Rogue 4, Mage 0

HP: 8, Mana: 0

Defense: 8 (+3 for chitin armor)

Attacks: Fire spray (uses Rogue attribute) 1d6 damage, range 10 yards

Giant Beetle

Attributes: Warrior 4, Rogue 4, Mage 0

HP: 14, Mana: 0

Defense: 8 (+3 for chitin armor)

Attacks: Bite 1d6+2 damage

Giant Leech

Attributes: Warrior 3, Rogue 6, Mage 0

HP: 15, Mana: 0

Defense: 8

Attacks: Venomous bite (uses Rogue attribute) 1d6-2 damage (mild poison)

Giant Rat

Attributes: Warrior 4, Rogue 2, Mage 0

HP: 12, Mana: 0

Defense: 7

Attacks: Bite (uses Warrior attribute) 1d6 damage

Giant Spider

Attributes: Warrior 6, Rogue 6, Mage 0

HP: 24, Mana: 0

Defense: 8 (+4 for chitin armor)

Attacks: Venomous bite (uses Rogue attribute) 1d6+2 damage (mild poison)

Notes: can be trained as a mount for small races

Horse

Attributes: Warrior 5, Rogue 5, Mage 0

HP: 12, Mana: 0

Defense: 9

Attacks: Bite1 (uses Warrior attribute) 1d6 damage

Notes: Warhorses have 1d6+4 additional hit points and have one trample attack (which uses Warrior attribute) that causes 2d6 damage

Venomous Snake

Attributes: Warrior 2, Rogue 6, Mage 0

HP: 6, Mana: 0

Defense: 8

Attacks: venomous bite1 (uses Rogue at tribute) 1d6/2 damage + poison (mild or lethal, see Chapter 6)

Wolf

Attributes: Warrior 4, Rogue 4, Mage 0

HP: 8, Mana: 0

Defense: 8

Attacks: Bite (uses Warrior attribute) 1d6 damage

Worg

Attributes: Warrior 6, Rogue 6, Mage 0

HP: 25, Mana: 0

Defense: 10 (+2 for thick fur)

Attacks: Bite (uses Warrior attribute) 1d6+3 damage

Notes: can be trained as a mount 1) The exploding die rule does not apply

Magical creatures and the undead

Drake

Attributes: Warrior 8, Rogue 6, Mage 2

HP: 35, Mana: 4

Defense: 11 (+4 for scales)

Attacks: Bite (uses Warrior attribute) 1d6+3 damage, 2x claws (use Warrior attribute) 1d6+2 damage

Notes: can be trained as a mount

Fire Drake

Attributes: Warrior 8, Rogue 6, Mage 2

HP: 38, Mana: 4

Defense: 11 (+4 for scales)

Attacks: Bite (uses Warrior attribute) 1d6+1 damage, 2x claws (use Warrior attribute) 1d6 damage, flame breath (uses Rogue attribute) 2d6

Notes: can be trained as a mount

Elemental, Earth

Attributes: Warrior 10, Rogue 2, Mage 0

HP: 40, Mana: 0

Defense: 10

Attacks: 2x stone fist (uses Warrior attribute) 2d6+2

Golem, war

Attributes: Warrior 10, Rogue 0, Mage 3

HP: 20, Mana: 0

Defense: 9 (+5 armor plating)

Attacks: steel fist (uses Warrior attribute) 2d6 or can use normal weapons

Notes: The war golem has all the weapon skills he needs to use the weapons he’s equipped with.

Golem, work

Attributes: Warrior 10, Rogue 0, Mage 2

HP: 20, Mana: 0

Defense: 9 (+2 light armor plating)

Attacks: steel fist (uses Warrior attribute) 2d6

Skeleton

Attributes: Warrior 3, Rogue 3, Mage 0

HP: 9, Mana: 0

Defense: 7 (+1 for rusted armor)

Skeleton Warrior: Trappings: Rusted armor, broken shield, sword

Skeleton Archer: Trappings: Rusted armor, bow with 10 arrows

Notes: Skeletons ignore half damage from all but blunt weapons and axes.

Zombie

Attributes: Warrior 6, Rogue 0, Mage 0

HP: 12, Mana: 0

Defense: 7